After around 50 hours playing Anthem, I wanted to share my in-depth thoughts on how I feel about it. Long story short? I'm having a fun time overall, with issues that still pop up throughout.
Join me as I sit down with Emily Grace Buck, former narrative designer at Telltale and now Narrative Lead at Gato Salvaje Studio as we talk about all things video game narrative!
Join me as I chat with Marcel Hatam, a friend and colleague who is an International Brand Manager at Ubisoft, more specifically Blue Byte. We talk about his journey into games, his specific role, tips for aspiring game devs, and more!
With one of the best years of this generation almost behind me, I take a look at the games that had the most impact. What a ride, 2018.
With 2018 in full swing, let's talk about games and studios we can expect to hear from this year!
In an incredibly packed year full of worthwhile games, I had a tough time picking out my favorite 10. But I did - and they're right here!
I sat down with Codemasters Game Director Paul Rustchynsky to talk about everything from his career in video games, the development of Driveclub and of course, his current time at Codemasters.
Game consoles have come and gone over the last three decades and some looked better than others. I dive in to my top 10 all time favorite console designs.
Video games can create experiences and varying levels of emotions that differ for every player. I take a look at why that's a great thing for the medium.
New IP is the life blood of the games industry. Developers need to be encouraged to tackle new ideas and stretch their creative legs rather than staying stagnant.